Chapter 29
Apple Picker
Here it is. Today, you make your first digital game prototype.
This is your first prototype, so it’s going to be pretty simple, but it’s important to get the fundamentals right. As you continue through the prototyping chapters, the projects get more complex and use more of the features of Unity.
By the end of this chapter, you will have a working prototype of an arcade game.
What You Will Learn
As the first in our series of tutorials, you’ll learn several new concepts and review some from Part II of the book, including:
Moving a GameObject to follow the mouse
Using
Invoke()
to call a function after a specified delayTime-based movement of GameObjects
Randomizing the movement of GameObjects
Displaying score and high ...
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