Chapter 31
Space SHMUP – Part 1
The SHMUP (or shoot ’em up) game genre includes such classic games as Galaga and Galaxian from the 1980s and the more modern masterpiece Ikaruga.
In this chapter, you create a SHMUP using several programming techniques that will serve you well throughout your programming and prototyping careers. These include class inheritance, static fields and methods, the singleton pattern, and delegates. Though you’ve seen many of these techniques before, you will use them more extensively in this prototype.
What You Will Learn
This chapter covers several new concepts and reviews many others. These include:
Importing and using a UnityPackage full of art assets for this game
Working with art assets that were not made in Unity ...
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