Chapter 34

Prospector Solitaire – Part 2

Now, it’s time to take Prospector Solitaire from a rough prototype to a more polished game. This chapter adds scoring and round-management to Prospector as well as several artistic elements, including cards and score text that fly across the screen. At the end of the chapter, you finally build the game for WebGL.

What You Will Learn

This chapter covers several new concepts and reviews many others. These include:

  • Using UI and juiciness to help game scoring be more understandable

  • Managing multiple rounds of a game and scoring that persists across rounds

  • Working with moving uGUI objects on a Canvas

  • Chaining multiple movements together using UnityEvents and function delegate events that allow one class ...

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