Chapter 38

Beyond this Book

You’ve read about game design, finished all the tutorials, and completed some Coding Challenges. So, what’s next?

Now is the time to start developing your own game projects! In this brief chapter, I give you some tips on doing so.

Continue to Learn Unity Development

After my introductory game development class—for which I use this book—I teach an Advanced Game Development class that is focused around one specific goal: teaching the students how to learn independently. I’ve taught several different iterations of advanced game programming classes, and this is—by far—the most successful. The great news is that you can do the core exercise of the class on your own and learn almost as much from it.

Here are the steps ...

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