Chapter 1

Games and Players: Defined

To begin learning any topic, it’s important to agree on terminology. This chapter defines a number of terms in order to establish a common vocabulary to use throughout this book. This chapter begins by providing working definitions of game and game player and then looks at a functional definition in detail that we can use to differentiate what is a game from what is similar to a game. Furthermore, we break down the various attributes that define game players in a practical way that you can use to guide your game development.

Defining Game

We need to define what a game is before we can define game systems designers or game data designers. While you could philosophically argue that “Life is a game” or “The ...

Get Introduction to Game Systems Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.