Chapter 3

Asking Questions

Asking questions seems like a topic we all know intuitively. After all, people ask questions all the time, so why bother learning how to do this task for game development? Game designers need to ask unique questions in unique ways, and they interpret the answers to questions in a unique way. This chapter looks at how to craft theoretical questions that yield meaningful answers. For example, “Is the game fun?” is not a quantifiable or answerable question because everyone has a different and personal interpretation of what fun is. This chapter also talks specifically about how to write technical questions that seek help with problems. For example, rather than ask the lead engineer “Why does the game engine crash when ...

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