In the previous chapters, we took a deep dive into Tkinter. We learned all about creating widgets in Tkinter, styling them, making them do things when events are performed on them, and also drawing on canvases. We also looked at creating two big projects – a tic-tac-toe game and a paint application.
In this chapter, let’s go back to Turtle . We’ve worked on Turtle all these chapters, but we never created a real-world application. So, let’s create a snake game in this chapter.