© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_13

13. Resource Loading

Victor G Brusca1  
(1)
Edison, NJ, USA
 

Resource loading and access is one of the most important aspects of any game engine. It’s difficult to make a 2D game without any images. In this chapter, we’ll cover, in detail, the game engine’s runtime code for loading resources. You’ll see how sounds and images are accessed explicitly, globally, or through game-specific resource folders.

In the upcoming sections, we’ll review the resource loading process and the exact code to load resources for use in your game screens. In this chapter, we’ll review ...

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