© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_15

15. Game Build Introduction

Victor G Brusca1  
(1)
Edison, NJ, USA
 

Welcome to Part 3 of this text. If you’ve made it this far, then you’re an expert at the intricate details of the game engine, and it’s time to put that knowledge to use. In this part of the text, we’re going to build two games from the ground up. This will be an exciting journey. We’ll start literally from scratch with an outline of the game. Then we’ll add functionality in phases until we have a finished product.

The first game that we’ll create is called PongClone, and as the name would suggest, ...

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