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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
book

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

by Victor G Brusca
June 2021
Beginner
391 pages
7h 56m
English
Apress
Content preview from Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_3

3. Helper Classes

Victor G Brusca1  
(1)
Edison, NJ, USA
 
In this chapter, you’ll review the helper classes of the MmgBase API. Helper classes are usually simple to initialize, use static methods to expose functionality, and provide support for different features of the API. We’ll encounter the following classes during this review:
  • MmgApiUtils

  • MmgHelper

  • MmgScreenData

  • MmgFontData

  • MmgDebug

  • MmgBmpScaler

  • MmgMediaTracker

Helper Classes: MmgApiUtils

The MmgApiUtils class is a simple helper class that provides centralized logging support for the MmgBase API. The MmgApiUtils ...

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