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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
book

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

by Victor G Brusca
June 2021
Beginner
391 pages
7h 56m
English
Apress
Content preview from Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_6

6. Widget Classes

Victor G Brusca1  
(1)
Edison, NJ, USA
 
In this chapter, we’ll review the UI widget classes of the MmgBase API. These are advanced classes similar to those we’ve reviewed before, but they are designed to work as part of a game menu, a settings screen, or other types of configuration screen. These classes greatly simplify the work needed to get a game screen that takes user input up and running. They also provide solid support for scroll panes and large text blocks:
  • MmgTextField

  • MmgTextBlock

  • MmgScrollVert/MmgScrollHor/MmgScrollHorVert

  • MmgMenuContainer ...

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