December 2016
Intermediate to advanced
376 pages
9h 5m
English

This chapter’s game introduces many new concepts, but don’t worry: you’ll experiment with them in the interactive shell before actually programming the game. You’ll learn about methods, which are functions attached to values. You’ll also learn about a new data type called a list. Once you understand these concepts, it will be much easier to program Hangman.
This chapter’s game is a bit longer than the previous games, but much of it is ...