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iOS 10 Programming Fundamentals with Swift
book

iOS 10 Programming Fundamentals with Swift

by Matt Neuburg
October 2016
Beginner content levelBeginner
400 pages
17h 20m
English
O'Reilly Media, Inc.
Content preview from iOS 10 Programming Fundamentals with Swift

Chapter 13. Communication Between Objects

As soon as an app grows to more than a few objects, puzzling questions can arise about how to send a message or communicate data between one object and another. The problem is essentially one of architecture. It may require some planning to construct your code so that all the pieces fit together and information can be shared as needed at the right moment. This chapter presents some organizational considerations that will help you arrange for one object to be able to communicate with another.

The problem of communication often comes down to one object being able to see another: the object Manny needs to be able to find the object Jack repeatedly and reliably over the long term so as to be able to send Jack messages.

One obvious solution is an instance property of Manny whose value is Jack. This is appropriate particularly when Manny and Jack share certain responsibilities or supplement one another’s functionality. The application object and its delegate, a table view and its data source, a view controller and the view that it controls — these are cases where the former must have an instance property pointing at the latter.

This does not necessarily imply that Manny needs to assert ownership of Jack as a matter of memory management policy (see Chapter 12) — but it might. An object does not typically retain its delegate or its data source; similarly, an object that implements the target–action pattern, such as a UIControl, does not retain ...

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Publisher Resources

ISBN: 9781491970065Errata Page