5.5. Performing UI-Related Tasks with GCD
Problem
You are using GCD for concurrency and you would like to know what the best way of working with UI-related APIs is.
Solution
Use the dispatch_get_main_queue
function.
Discussion
UI-related tasks have to be performed on the main thread, so the
main queue is the only candidate for UI
task execution in GCD. We can use the dispatch_
get_main_queue
function
to get the handle to the main dispatch queue.
There are two ways of dispatching tasks to the main queue. Both are asynchronous, letting your program continue even when the task is not yet executed:
dispatch_async
functionExecutes a block object on a dispatch queue.
dispatch_async_f
functionExecutes a C function on a dispatch queue.
Note
The dispatch_sync
method
cannot be called on the main queue because it
will block the thread indefinitely and cause your application to
deadlock. All tasks submitted to the main queue through GCD must be
submitted asynchronously.
Let’s have a look at using the dispatch_async
function. It accepts two
parameters:
- Dispatch queue handle
The dispatch queue on which the task has to be executed.
- Block object
The block object to be sent to the dispatch queue for asynchronous execution.
Here is an example. This code will display an alert, in iOS, to the user, using the main queue:
dispatch_queue_t mainQueue = dispatch_get_main_queue(); dispatch_async(mainQueue, ^(void) { [[[UIAlertView alloc] initWithTitle:@"GCD" message:@"GCD is amazing!" delegate:nil cancelButtonTitle:@"OK" ...
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