In life, as in art, the beautiful moves in curves.
Edward G. Bulwer-Lytton
In Chapter 9, “Layer Time,” we discussed animation timing and the
CAMediaTiming protocol. We now look at another time-related mechanism—a system known as easing. Core Animation uses easing to make animations move smoothly and naturally instead of seeming robotic and artificial, and in this chapter we explore how to control and customize the easing curves for your animations.
Animation is the change of a value over time, and that implies that the change must happen at a particular rate or velocity. The velocity of an animation is related to its duration by the following equation:
velocity = change / time
The change would be (for example) ...