January 2011
Beginner
544 pages
11h 36m
English
• Playing system sounds
• Playing songs
• Using the Media Player to interact with a device’s multimedia
• Playing video
Up until the release of the iOS 3.0, the iPhone was a difficult platform for developing multimedia applications. The capabilities were there, but you had to resort to using low-level C APIs to program audio and video. And as for the multimedia on a device that was placed there by iTunes? Forget it, off limits. Any media you wished playing in your application had to either be packaged as part of your application or be streamed from a server. That restriction changed with iOS 3.0; now you can access and play a user’s audio iTunes multimedia, making the iPhone and iPod touch the most programmable ...