Skip to Content
iOS Swift Game Development Cookbook, 2nd Edition
book

iOS Swift Game Development Cookbook, 2nd Edition

by Jonathon Manning, Paris Buttfield-Addison
May 2015
Intermediate to advanced
424 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from iOS Swift Game Development Cookbook, 2nd Edition

Chapter 5. Data Storage

Games are apps, and apps run on data. Whether it’s just resources that your game loads or saved-game files that you need to store, your game will eventually need to work with data stored on the flash chips that make up the storage subsystems present on all iOS devices.

In this chapter, you’ll learn how to convert objects into saveable data, how to work with iCloud, how to load resources without freezing up the rest of the game, and more.

Saving the State of Your Game

Problem

You want game objects to be able to store their state, so that it can be loaded from disk.

Solution

Make your objects conform to the NSCoding protocol, and then implement encodeWithCoder and init(coder:), like so:

class Monster: NSObject, NSCoding {

    // Game data
    var hitPoints = 0
    var name = "GameObject"

    // Initializer used when creating a brand new object
    override init() {

    }

    // Initializer used when loading the object from data
    required init(coder aDecoder: NSCoder) {

        self.hitPoints = aDecoder.decodeIntegerForKey("hitPoints")

        // Attempt to get the object with key "name" as a string;
        // if we can't convert it to a string or it doesn't exist,
        // fall back to "No Name"
        self.name = aDecoder.decodeObjectForKey("name") as? String ?? "No Name"
    }

    func encodeWithCoder(aCoder: NSCoder) {

        aCoder.encodeObject(self.name, forKey: "name")
        aCoder.encodeInteger(self.hitPoints, forKey: "hitPoints")

    }

}

When you want to store this information into an NSData object, for saving to disk or somewhere else, you use ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

iOS Swift Game Development Cookbook, 3rd Edition

iOS Swift Game Development Cookbook, 3rd Edition

Jonathon Manning, Paris Buttfield-Addison
iOS Game Development Cookbook

iOS Game Development Cookbook

Jonathon Manning, Paris Buttfield-Addison
Swift Game Development - Third Edition

Swift Game Development - Third Edition

Siddharth Shekar, Stephen Haney
Beginning Swift Games Development for iOS

Beginning Swift Games Development for iOS

James Goodwill, Wesley Matlock

Publisher Resources

ISBN: 9781491920794Errata Page