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iOS Swift Game Development Cookbook, 2nd Edition
book

iOS Swift Game Development Cookbook, 2nd Edition

by Jonathon Manning, Paris Buttfield-Addison
May 2015
Intermediate to advanced
424 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from iOS Swift Game Development Cookbook, 2nd Edition

Chapter 12. Artificial Intelligence and Behavior

Games are often at their best when they’re a challenge to the player. There are a number of ways to make your game challenging, including creating complex puzzles; however, one of the most satisfying challenges that a player can enjoy is defeating something that’s trying to outthink or outmaneuver her.

In this chapter, you’ll learn how to create movement behavior, how to pursue and flee from targets, how to find the shortest path between two locations, and how to design an AI system that thinks ahead.

Making Vector Math Nicer in Swift

Problem

You have a collection of CGPoint values, and you want to be able to use the +, -, * and / operators with them. You also want to treat CGPoints like vectors, and get information like their length or a normalized version of that vector.

Solution

Use Swift’s operator overloading feature to add support for working with two CGPoints, and for working with a CGPoint and a scalar (like a CGFloat):

/* Adding points together */
func + (left: CGPoint, right : CGPoint) -> CGPoint {
    return CGPoint(x: left.x + right.x, y: left.y + right.y)
}

func - (left: CGPoint, right : CGPoint) -> CGPoint {
    return CGPoint(x: left.x - right.x, y: left.y - right.y)
}

func += (inout left: CGPoint, right: CGPoint) {
    left = left + right
}

func -= (inout left: CGPoint, right: CGPoint) {
    left = left + right
}

/* Working with scalars */

func + (left: CGPoint, right: CGFloat) -> CGPoint {
    return CGPoint(x: left.x + right, y: left.y +
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Publisher Resources

ISBN: 9781491920794Errata Page