The Poco renderer is at the core of all graphics and user interface code in this book. As you learned in Chapter 8, the design and implementation of Poco are optimized for delivering high-quality, high-performance graphics on the inexpensive microcontrollers used in many IoT products. This chapter introduces all the major capabilities of the Poco API through a series of examples. The name Poco is a term from classical music meaning “a little,” reflecting the compact size and scope of the rendering engine.
Poco ...