Book description
The fun and easy guide to creating iPad apps, updated for iOS 5!
iPad app development is hot, with more than 140,000 apps available specifically for the device and that number growing every day. The introduction of iOS 5 and iCloud gives developers even more options to create incredible iPad apps. This fast and friendly guide to iPad app development is fully updated for the most recent upgrades and covers everything you need to know, starting with how to download the SDK and become an Apple developer all the way to finishing up your app and submitting it to the App Store.
Zeroes in on essential concepts and tools including storyboard, segues, the ARC memory manager, what makes a great iPad app, and more
Explains how the iPad offers development opportunities that go beyond the capabilities of the iPhone or iPod touch by focusing exclusively on developing apps for the iPad
Looks at how iOS 5 and iCloud brought many changes to the device and a wealth of new features for app developers to utilize in their apps
Covers how to become a registered Apple developer, how to download and set up the SDK, and the details of how an iPad app runs
Popular developer Neal Goldstein examines what goes into a great user experience and takes you step by step through the actual development of two apps, illustrating everything you need to know
Whether you're looking for a new hobby or you want to build a business in app development, iPad Application Development For Dummies, 3rd Edition is the book you'll want in your developer's toolkit!
Table of contents
- Cover
- Table of Contents
- Title Page
- Introduction
-
Part I: Getting Started
-
Chapter 1: What Makes a Killer iPad App
- Figuring Out What Makes a Great iPad Application
- Exploiting the Platform
- Embracing the iPad’s Limitations
- Why Develop iPad Applications?
- Developing with Apple’s Expectations in Mind
- An Application Ecosystem
- Enter the Cloud
- Developing an App the Right Way Using the Example App in this Book
- What’s Next
- Chapter 2: Getting to Know the SDK
- Chapter 3: The Nuts and Bolts of an Xcode Project
-
Chapter 1: What Makes a Killer iPad App
-
Part II: Building RoadTrip
-
Chapter 4: Storyboards and the User Experience
- Introducing the Storyboard
- Defining What You Want an Application to Do: The RoadTrip Application
- Creating the Application Architecture
- Using Frameworks
- Using Design Patterns
- Working with Windows and Views
- View Controllers — the Main Storyboard Players
- What About the Model?
- It’s Not That Neat
- Taking a Look at Other Frameworks
- Understanding the MVC in the Project
- Chapter 5: Creating the RoadTrip User Interface
- Chapter 6: The Runtime, Managing Memory, and Using Properties
- Chapter 7: Working with the Source Editor
-
Chapter 4: Storyboards and the User Experience
- Part III: Getting Your Feet Wet - Basic Functionality
- Part IV: The Model and Application Structure
- Part V: Adding the Application Content
-
Part VI: The Part of Tens
-
Chapter 21: Ten Ways to Extend the RoadTrip App
- Add Preferences
- Cache Data
- Monitor the Current Location’s Distance from the Destination
- Post to Facebook and Twitter
- Send Postcards from the Road
- Add Hotels and Reservations
- Create an Itinerary
- Make the App Part of an Application Ecosystem
- It’s Never Early Enough to Start Speaking a Foreign Language
- Some Implementation Enhancements
- Chapter 22: Ten Ways to Be a Happy Developer
-
Chapter 21: Ten Ways to Extend the RoadTrip App
- Cheat Sheet
Product information
- Title: iPad Application Development For Dummies, 3rd Edition
- Author(s):
- Release date: May 2012
- Publisher(s): For Dummies
- ISBN: 9781118213926
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