Text Rendering 101: Drawing an FPS CounterGenerating a Glyphs Texture with PythonRendering the FPS TextStabilizing the counter with a low-pass filterFleshing out the FpsRenderer classSimplify with glDrawTexOESCrisper Text with Distance FieldsGenerating Distance Fields with PythonUse Distance Fields Under ES 1.1 with Alpha TestingAdding Text Effects with Fragment ShadersSmoothing and DerivativesImplementing Outline, Glow, and Shadow EffectsAnimation with Sprite SheetsImage Composition and a Taste of MultitexturingMixing OpenGL ES and UIKitRendering Confetti, Fireworks, and More: Point SpritesChapter Finale: SpringyStarsPhysics Diversion: Mass-Spring SystemC++ Interfaces and GLViewApplicationEngine ImplementationOpenGL ES 1.1 Rendering Engine and Additive BlendingPoint Sprites with OpenGL ES 2.0Wrapping Up