Part I

Getting Started

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So you’ve decided you want to develop some software for the iPhone. You have a good idea for a utility — one that lets you know where and when the next piece of space junk will crash into earth, or one that acts as a data-driven application (say, one that knows where to find the best pizza in Silicon Valley). Now what?

This part of the book lays out what you need to know to get started on the development journey. First, what makes a great iPhone application? Knowing that, you can evaluate your idea, see how it ranks, and maybe figure out what you have to do to transform it into something that knocks your users’ socks off.

This part shows you how to use the iPhone Software Development Kit (SDK), which includes Xcode — your home away from home when you are developing your app. You also find out how to create an Xcode project, within which you code and then build and run your app.

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