Creating Compelling Mobile Applications
In This Chapter
Knowing what makes mobile devices so appealing
Understanding the strengths and weaknesses of mobile devices
Assessing the right application for the right device — the “Application Ecosystem”
The last time I looked, it seemed as though every developer with an iPhone and a Macintosh had developed an application and put it in the store.
Okay, I exaggerate a bit, but not by much.
But creating a successful mobile app today is a lot different from how it was when Apple first opened the iPhone to third-party developers in March 2008. And being late to this party (as opposed to being an underdressed Californian racing to catch the last flight out of New York on a bitterly cold night) may actually be a good thing. A fairly clear picture is emerging of where things are heading based on what users want and need, and having that picture is a great position to be in when you’re developing applications.
In this chapter, I explain what you need to understand about iPhone applications (and mobile applications in general) and what you need to think about before you go out and develop a new app.
Welcome to Mobile 2.0
As is its cousin ...