Book description
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.
As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy?
The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you'll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.
What you'll learn
How to use motivational design patterns to create meaningful user experiences
How to write motivational user stories
About the psychology of your users
Techniques for improving your software in ways your users will notice
How to analyze software for motivational effectiveness using case studies and the pattern library
How to apply psychological principles and patterns to solve sample design problems
Who this book is for
This book is for software designers and developers working on mobile and web apps, especially those using retention-based payment models. It's also for academics and students working on Human-Computer Interface and Software Engineering.
Table of contents
- Title Page
- Dedication
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewers
- Acknowledgments
- Chapter 1: Introduction to Motivational Design
- Chapter 2: Psychology of Motivation
- Chapter 3: Understanding Design Patterns
- Chapter 4: Gameful Patterns
- Chapter 5: Social Patterns
- Chapter 6: Interface Patterns
- Chapter 7: Information Patterns
- Chapter 8: Understanding Motivational Dark Patterns
- Chapter 9: Temporal Dark Patterns
- Chapter 10: Monetary Dark Patterns
- Chapter 11: Social Capital Dark Patterns
- Chapter 12: Patterns as Analysis Tools
- Chapter 13: Patterns as Design Tools
- Chapter 14: The End Is the Beginning
- Chapter 15: Bibliography
- Index
Product information
- Title: Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-based Communities
- Author(s):
- Release date: March 2014
- Publisher(s): Apress
- ISBN: 9781430264217
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