We began the book by learning about the concept of experiential learning (EL) and its effectiveness over conventional methods in the first chapter. We then leveraged EL through the game-based approach to learn, adopt, deploy, and deliver, scenarios in IT. In this concluding chapter, I intend to motivate you, to apply your learning so far, and begin by expanding on the brief for four scenarios, then experiment by making changes to the games; finally, you graduate to experiencing the learning gained by designing new games for scenarios.
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In this section, ...