© Shreekant W Shiralkar 2016

Shreekant W Shiralkar, IT Through Experiential Learning, 10.1007/978-1-4842-2421-2_8

8. Putting It All Together

Shreekant W Shiralkar

(1)Mumbai, Maharashtra, India

We began the book by learning about the concept of experiential learning (EL) and its effectiveness over conventional methods in the first chapter. We then leveraged EL through the game-based approach to learn, adopt, deploy, and deliver, scenarios in IT. In this concluding chapter, I intend to motivate you, to apply your learning so far, and begin by expanding on the brief for four scenarios, then experiment by making changes to the games; finally, you graduate to experiencing the learning gained by designing new games for scenarios.

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