CLASS DESTRUCTORS
Although this section heading relates to destructors, it’s also about dynamic memory allocation. When you allocate memory in the free store for class members, you are invariably obliged to make use of a destructor, in addition to a constructor, of course. As you’ll see, dynamically allocating memory for class members will also require you to write a copy constructor.
What Is a Destructor?
A destructor is a function that destroys objects when they are no longer required or when they go out of scope. The class destructor is called automatically when an object goes out of scope. Destroying an object involves freeing the memory occupied by the data members of the object (except for static members, which continue to exist even when there are no class objects in existence). The class destructor is a member function with a name that is a tilde (~) followed by the class name. A destructor doesn’t return a value and doesn’t have parameters. For example, the prototype for the CBox class destructor is:
~CBox(); // Class destructor prototype
Because a destructor has a specific name and no parameters, there can only ever be one destructor in a class.
The Default Destructor
All the objects that you have been using up to now have been destroyed automatically by the default destructor for the class. The default destructor is always generated automatically by the compiler if you do not define your ...
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