Chapter 14Drawing in a Window
- The coordinate systems you use to draw in a window
- How to use a device context to draw shapes
- How and when your program draws in a window
- How to define handlers for mouse messages
- How to define your own shape classes
- How to program the mouse to draw shapes
- How to capture the mouse
You can find the wrox.com code downloads for this chapter on the Download Code tab at www.wrox.com/go/beginningvisualc. The code is in the Chapter 14 download and individually named according to the names throughout the chapter.
BASICS OF DRAWING IN A WINDOW
When you draw in the client area of a window, you must obey the rules. You must redraw the client area whenever a WM_PAINT
message is sent to your application. This is because there are many external events that require that your application window is redrawn — the user resizing the window for example or moving another window to expose part of your window that was hidden. Windows sends information along with the WM_PAINT
message that enables you to determine which part of the client area needs to be re-created. This means that you don’t have to draw all the client area in response to a WM_PAINT
message, just the area identified as the update region. In an MFC application, the MFC intercepts the WM_PAINT
message and redirects it to a function in one of your classes. I’ll explain how you handle this message later in this chapter.
The ...
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