Chapter 2. The Example Application

The example application I've chosen to use throughout this book is a group of classes that are used to compute the standings for teams in the NFL, producing as output listings such as you might find in the sports section of your daily paper. This fairly small set of classes is one of several such “mini-projects” I've undertaken from time to time to give me a chance to explore Java language features while creating something useful or at least entertaining. The package is small enough to be easily understandable, but touches on all the areas we are concerned with when building applications: presentation (user interface), persistence (data storage), and business logic. The package is simple enough to be able to ...

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