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Java: An Introduction to Problem Solving and Programming, 8th Edition
book

Java: An Introduction to Problem Solving and Programming, 8th Edition

by Walter Savitch
February 2017
Beginner
1056 pages
28h 57m
English
Pearson
Content preview from Java: An Introduction to Problem Solving and Programming, 8th Edition

6.8 Graphics Supplement

Now you see it; now you don’t.

—COMMON MAGICIAN’S SAYING

In this section we show you how to add buttons and icons to a JavaFX application. A button is an object in your application that has a button-like appearance and that does something when you click it with your mouse. An icon is a small picture.

Adding Buttons

You create a button object in the same way that you create a label object, but you use the class Button instead of the class Label. import the Button class from javafx.scene.control.Button. For example, the application in Listing 6.21 creates a button as follows:

Listing 6.21 Adding Buttons to JavaFx Application

Program Output

If the user clicks either of these buttons, nothing happens.

Button btnSunny ...
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Publisher Resources

ISBN: 9780137464159