© Lee Stemkoski 2018
Lee StemkoskiJava Game Development with LibGDXhttps://doi.org/10.1007/978-1-4842-3324-5_16

16. Introduction to 3D Graphics and Games

Lee Stemkoski1 
(1)
DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, New York, USA
 
This chapter will introduce some of the 3D graphics capabilities of LibGDX. Along the way, you’ll learn about the concepts and classes necessary to describe and render a three-dimensional scene. To simplify and streamline this process, you’ll both adapt some old classes and write some new classes to accomplish the various tasks involved. Next, to understand 3D movement, you’ll create a simple interactive demo that enables players to control both an object within the scene and the camera viewing ...

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