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Java Game Development with LibGDX: From Beginner to Professional
book

Java Game Development with LibGDX: From Beginner to Professional

by Lee Stemkoski
January 2018
Beginner to intermediate
439 pages
13h 13m
English
Apress
Content preview from Java Game Development with LibGDX: From Beginner to Professional
© Lee Stemkoski 2018
Lee StemkoskiJava Game Development with LibGDXhttps://doi.org/10.1007/978-1-4842-3324-5_6

6. Audio

Lee Stemkoski1 
(1)
DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, New York, USA
 
In this chapter, you will learn how to add audio elements—sound effects and background music—to your game. First, you will be introduced to these topics by adding these features to the Starfish Collector game that you have been working on in previous chapters. Then, in an optional section, you will build on these skills with a musical rhythm-based game, called Rhythm Tapper , in which the player presses a sequence of keys indicated by falling objects overlapping targets, all of which is synchronized with music playing in the background. ...
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Publisher Resources

ISBN: 9781484233245Purchase LinkPublisher Website