3.8 (Optional) GUI and Graphics Case Study: Using Dialog Boxes

This optional case study is designed for those who want to begin learning Java’s powerful capabilities for creating graphical user interfaces (GUIs) and graphics early in the book, before the main discussions of these topics in Chapter 14, GUI Components: Part 1, Chapter 15, Graphics and Java 2D, and Chapter 25, GUI Components: Part 2.

The GUI and Graphics Case Study appears in 10 brief sections (see Fig. 3.16). Each section introduces new concepts and provides examples with screen captures that show sample interactions and results. In the first few sections, you’ll create your first graphical applications. In subsequent sections, you’ll use object-oriented programming concepts ...

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