12.8 Wrap-Up
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In this chapter, you learned how to work from a detailed requirements document to develop an object-oriented design. You worked with six popular types of UML diagrams to graphically model an object-oriented automated teller machine software system. In Chapter 13, we tune the design using inheritance, then completely implement the design in a 673-line Java application.
Answers to Self-Review Exercises
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12.1 Figure 12.26 contains a use case diagram for a modified version of our ATM system that also allows users to transfer money between accounts.
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12.2 b.
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