CHAPTER 3
Object-Oriented Programming, Part 1: Using Classes
CHAPTER CONTENTS
3.2 Creating Objects Using Constructors
3.5 Programming Activity 1: Calling Methods
3.8 Formatting Output with the DecimalFormat Class
3.9 Generating Random Numbers with the Random Class
3.10 Input from the Console Using the Scanner Class
3.11 Calling Static Methods and Using Static Class Variables
3.12 Using System.in and System.out
3.14 Formatting Output with the Number-Format Class
3.15 The Integer, Double, and Other Wrapper Classes
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