7.8 Programming Activity 1: Writing a Class Definition, Part 1

In this programming activity, you will write the methods for an Airport class. Then you will run a prewritten client program that instantiates several Airport objects, calls the methods that you have written, and displays the values of the objects’ data.

The Airport class has two instance variables: the airport code and the number of gates.

In this chapter’s Programming Activity 1 folder in the supplied code files, you will find multiple files. Copy these files to a folder on your computer. Note that all files should be in the same folder.

Load the Airport.java source file; you’ll notice that the class already contains some source code. The method names and APIs are described in ...

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