Name
Math
Synopsis
This class defines constants for the mathematical values e and π and defines static methods for floating-point trigonometry, exponentiation, and other operations. It is the equivalent of the C <math.h> functions. It also contains methods for computing minimum and maximum values and for generating pseudorandom numbers.
Most methods of Math operate on
float and double
floating-point values. Remember
that these values are only approximations of actual real numbers. To
allow implementations to take full advantage of the floating-point
capabilities of a native platform, the methods of
Math are not required to return exactly the same
values on all platforms. In other words, the results returned by
different implementations may differ slightly in the
least-significant bits. As of Java 1.3, applications that require
strict platform-independence of results should use
StrictMath instead.
Java 5.0 adds several methods
including log10( )
to compute the base-ten logarithm,
cbrt( )
to compute the cube root of a number,
and signum( )
to compute
the sign of a number as well as sinh(
)
, cosh( ), and
tanh( ) hyperbolic trigonometric functions.
public final class Math { // No Constructor // Public Constants public static final double E; =2.718281828459045 public static final double PI; =3.141592653589793 // Public Class Methods public static int abs(int a); public static long abs(long a); public static float abs(float a); public static double abs(double a); public static ...
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