Chapter 11. Appropriate Data Structures and Algorithms
And this is a table ma’am. What in essence it consists of is a horizontal rectilinear plane surface maintained by four vertical columnar supports, which we call legs. The tables in this laboratory, ma’am, are as advanced in design as one will find anywhere in the world.
In this chapter, we look at the performance problems that can stem from using an inappropriate or nonoptimal data structure. Of course, I cannot cover every possible structure. Instead, my focus is on how to performance-tune structures and associated algorithms. Those structures I do cover are provided as examples to give you an idea of how the tuning procedure looks.
For performance-tuning purposes, be aware of alternative structures and algorithms, and always consider the possibility of switching to one of these alternatives rather than tuning the structure and algorithm that is already being used. Being aware of alternative data structures requires extensive reading of computer literature.[1] One place to start is with the JDK code. Look at the structures that are provided and make sure that you know all about the available classes. There are already several good books on data structures and algorithms in Java, as well as many packages available from the Web with extensive documentation and often source code too. Some popular computer magazines include articles about structures and algorithms (see Chapter 19).[2]
When tuning, you ...
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