Including Your First Swing Component
The first step in adding a Swing component to your
application is preparing the Swing package for use. As long as you have installed SDK
1.2 or later, you don’t have to take any special steps to use the Swing
classes. If you’re preparing an application to run with JDK 1.1, you’ll
need to put the swingall.jar
file on the CLASSPATH
so that the Swing components are available during compilation and at
runtime.
In your source code, you include the Swing package by adding an import statement:
import javax.swing.*;
Now you’re ready to replace your Button
objects with JButton
objects. We’ll also set up the
application to take advantage of Swing’s L&F capabilities; we’ve put
another row of buttons at the bottom of the frame that let you select
one of the standard L&Fs:
// ToolbarFrame2.java // The Swing-ified button example // import java.awt.*; import java.awt.event.*; import javax.swing.*; public class ToolbarFrame2 extends Frame { // This time, let's use JButtons! JButton cutButton, copyButton, pasteButton; JButton javaButton, macButton, motifButton, winButton; public ToolbarFrame2( ) { super("Toolbar Example (Swing)"); setSize(450, 250); addWindowListener(new WindowAdapter( ) { public void windowClosing(WindowEvent e) { System.exit(0); } }); ActionListener printListener = new ActionListener( ) { public void actionPerformed(ActionEvent ae) { System.out.println(ae.getActionCommand( )); } }; // JPanel works similarly to Panel, so we'll use it. JPanel ...
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