In This Chapter
Creating basic shapes such as lines, rectangles, circles, and ellipses
Creating shapes you can see through
Creating gradient fills
Rotating, translating, and scaling shapes
Drawing some text
Combining shapes with union, intersect, and subtract operations
Were you one of those kids who, way back in school, passed away the boring hours of algebra class by doodling in the margins of the book? If so, you’re in luck. Now that you’re a grownup and you’re mastering JavaFX programming, you don’t have to doodle in the book. Instead, you can write programs that doodle onscreen.
This chapter is a brief introduction to the fascinating world of drawing in JavaFX. Specifically, you figure out how to draw two-dimensional objects such as lines, arcs, rectangles, ellipses, and so on. You can set the style used to draw the shape’s outline, and you can fill ...