Skip to Content
JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
book

JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements

by Lucas L. Jordan
December 2009
Intermediate to advanced
274 pages
5h 45m
English
Apress
Content preview from JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements

CHAPTER 6

Effect: Physics

A physics engine is a software library that simulates how objects move in the real world. Adding physics to an application provides a way to create animations that appeal to the user's sense of realism. While it is possible to create animations that have a life-like quality without implementing physics, cracking open that high school physics book will provide consistency throughout your application. However, if the thought of implementing “real life” in your application feels a little out of scope, you can make use of a third-party library. This chapter will explore what a physics engine can do, and how to use an excellent open-source library to add physics-based effects to a JavaFX application.

The most obvious use ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications

Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications

Chet Haase, Romain Guy
JavaFX™: Developing Rich Internet Applications

JavaFX™: Developing Rich Internet Applications

Jim Clarke, Jim Connors, Eric Bruno
Beginning Android 4 Games Development

Beginning Android 4 Games Development

Mario Zechner, Robert Green
Pro JavaFX 2: A Definitive Guide to Rich Clients with Java Technology

Pro JavaFX 2: A Definitive Guide to Rich Clients with Java Technology

James L. Weaver, Weiqi Gao Ph.D., Stephen Chin, Dean Iverson, Johan Vos Ph.D.

Publisher Resources

ISBN: 9781430226239Purchase book