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JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
book

JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements

by Lucas L. Jordan
December 2009
Intermediate to advanced
274 pages
5h 45m
English
Apress
Content preview from JavaFX™ Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements

CHAPTER 11

Pulling It All Together: Clown Cannon

Throughout this book I have presented techniques and examples in isolation so that you can examine details of the implementation. They represent the experience that I have gained from trial and error when working with JavaFX. But an application is more than just the sum of its features and effects, which is why, in this chapter, we will explore an entire application from start to finish. We will look at the design process, the workflow, and the implementation of an example application.

Design Phase

I wanted to find a way to bring the examples in this book together, and I thought an example application would do the job. While some of the techniques in this book could be used in many different types ...

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Publisher Resources

ISBN: 9781430226239Purchase book