Introduction
I was a teenager when I published my first article about the programming techniques used in a videogame I wrote. “Killer Satellites” was an extravaganza of squared, flashy monochromatic sprites for the MSX home computer, as they called those little 8-bit toys running at 3.57MHz with 64KB RAM. Unbelievably, it was a success, and I was called in to supply anything I could imagine, in any language, provided that it was reproducible in a printed listing. Now I am here to write the introduction of my first book. I don't know if this time it will turn out in another unexpected result. You, the reader, will say.
This book is intended to provide a complete picture of the deployment options currently available for the Java platform (including ...
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