February 2000
Intermediate to advanced
352 pages
6h 31m
English
In this chapter, we'll take up the Singleton pattern. This pattern is grouped with the other Creational patterns, although it is to some extent a pattern that limits, rather than promotes, the creation of classes. Specifically, it ensures that there is one and only one instance of a class and provides a global point of access to that instance. Any number of cases in programming in which you need to ensure that there can be one and only one instance of a class are possible. For example, your system might have only one window manager or print spooler or one point of access to a database engine. Or, your computer might have several serial ports, but there can only be one instance of COM1.
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