1.16. Software Engineering Case Study: Introduction to Object Technology and the UML
Now we begin our early introduction to object orientation, a natural way of thinking about the world and writing computer programs. Chapters 1–8 and 10 all end with a brief Software Engineering Case Study section in which we present a carefully paced introduction to object orientation. Our goal here is to help you develop an object-oriented way of thinking and to introduce you to the Unified Modeling Language™ (UML™)—a graphical language that allows people who design software systems to use an industry standard notation to represent them.
In this only required section (1.16), we introduce object-oriented concepts and terminology. The optional sections in Chapters ...
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