1.16. Software Engineering Case Study: Introduction to Object Technology and the UML

Now we begin our early introduction to object orientation, a natural way of thinking about the world and writing computer programs. Chapters 18 and 10 all end with a brief Software Engineering Case Study section in which we present a carefully paced introduction to object orientation. Our goal here is to help you develop an object-oriented way of thinking and to introduce you to the Unified Modeling Language™ (UML™)—a graphical language that allows people who design software systems to use an industry standard notation to represent them.

In this only required section (1.16), we introduce object-oriented concepts and terminology. The optional sections in Chapters ...

Get Java™ How to Program, Seventh Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.