3.9. (Optional) GUI and Graphics Case Study: Using Dialog Boxes
This optional case study is designed for those who want to begin learning Java’s powerful capabilities for creating graphical user interfaces (GUIs) and graphics earlier in the book than the main discussions of these topics in Chapter 11, GUI Components: Part 1, Chapter 12, Graphics and Java 2D™, and Chapter 22, GUI Components: Part 2.
The GUI and Graphics Case Study appears in 10 brief sections (Fig. 3.16). Each section introduces a few basic concepts and provides visual, graphical examples. In the first few sections, you create your first graphical applications. In the subsequent sections, you use the object-oriented programming concepts presented through Chapter 10 to create ...
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