Chapter 3. Graphics Programming with the Java 2D API

IN THIS CHAPTER

  • The Basic Java 2D Recipe

  • Set the Graphics2D Context…

  • …and Render Something

  • Rendering on Components

  • Shape Primitives

  • Graphics Stroking

  • Fill Attributes and Painting

  • Transparency and Compositing

  • Text

  • Clipping

  • Coordinate Space Transformations

  • Techniques for Graphical User Input

  • Double Buffering

  • Comprehensive Example: Kspace Visualization

The Java 2D API extends the Java Advanced Windowing Toolkit (AWT) to provide classes for professional 2D graphics, text, and imaging. The subject of this chapter is the use of Java 2D for graphics and text. Java 2D imaging is the subject of Chapter 4, “The Immediate Mode Imaging Model.”

Keep in mind that, for the most part, all discussion referring to shapes ...

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