November 2002
Intermediate to advanced
848 pages
19h 59m
English
As stated previously, there is a basic three-step recipe for writing a graphics program in Java:
1. |
Get a graphics context.
|
2. |
Set the context.
|
3. |
Render something.
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Getting the graphics context is pretty straightforward. Cast the Graphics object as a Graphics2D object as follows:
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
}
The result of making this cast is that the programmer has access to the increased functionality of the methods, classes, and interfaces of the Graphics2D object. These extended capabilities enable the advanced graphics operations described in the next several chapters. The Graphics2D object is covered in detail in the section “Set the Graphics2D Context….”
Step 2 of the ...