November 2002
Intermediate to advanced
848 pages
19h 59m
English
The JMF affords the user a range of programming opportunities. These extend from using the JMF without ever writing a single line of code (using JMFStudio), through simple player programming as found in the example at the end of this chapter, all the way to extending the capabilities of the JMF by adding new formats, effects, or codecs (as discussed in Chapter 9).
This has two implications. First, it is possible to take a minimalist approach in learning the JMF: learning only the necessary features for the application required while still achieving the desired effect. Second, it is possible to learn the JMF in layers—starting with the easier concepts and applications and slowly delving into the underlying structure ...