November 2002
Intermediate to advanced
848 pages
19h 59m
English
One of the most common uses of the JMF is for playing media: audio or video. As already illustrated in the previous chapter with BBPApplet, playing media with the JMF is a relatively simple process because of the abstraction from format details provided by the JMF.
The JMF provides the Player class for playing media. Player creation is achieved through the Manager class, as described in a previous section, by specifying the location of the media. A Player object provides methods and additional associated objects (Control objects) for controlling the playback: starting and stopping, setting the rate of play, and so on. Indeed the Player class exposes graphical (AWT) Components for control and visualization of the playback. These ...