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Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization
book

Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

by Alejandro Terrazas, John Ostuni, Michael Barlow
November 2002
Intermediate to advanced content levelIntermediate to advanced
848 pages
19h 59m
English
Sams
Content preview from Java™ Media APIs: Cross-Platform Imaging, Media, and Visualization

The Java 3D Scene Graph

The idea of using a graph as a way to organize the parts of a 3D scene has been around for a number of years and certainly isn't unique to Java 3D. The general purpose of the scene graph is to contain a complete description of the scene. Figure 10.5 contains a portion of a scene graph. This particular example shows scene elements (LeafNodes) grouped together under a TransformGroup that is the child of a BranchGroup. In most applications, the majority of the work is in making the LeafNodes and adding them to the appropriate TransformGroup. This particular partial scene graph example doesn't show the superstructure elements Locale and Universe that you will encounter later.

Figure 10.5. Portion of a scene graph.

The scene ...

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Publisher Resources

ISBN: 0672320940Purchase book